KinKon - a system for the real-time reconstruction of extended and bounded 3D environments.
KinKon
KinKon is a system for the real-time reconstruction of extended and bounded indoor environments. The real-time performance is achieved by harnessing the parallel computing power of graphics processing units (NVIDIA CUDA® is the used parallel computing platform).
The KinKon’s architecture was designed for allowing it to scan wide areas as well as medium-sized objects. This is done by using a modified “rolling grid” for storing the geometric information. Kintinuous was the first work to use this technique. The introduced modifications generate a diminishment in the hardware requirements (GPU RAM and processing power), thus making the system usable in a wider hardware spectrum. The system also makes extensive use of the CUDA hardware architecture and programming paradigms for achieving the highest possible performance.
Cube Test by James on Sketchfab
See also:
- Project: 3DConFu
- Workshop "Usage and Benefits of 3D Scans"